Hint: Getting back to the castle easily:
After you get the Diffindo spell book, run towards the castle and intentionally get caught by a Prefect. The Prefect will take you to the entrance of the castle, and you will not lose any House Points. Note: This will only work on the way back. If done on the way to the greenhouse, the same thing will happen, and you will have to start all over again.
Agent19usa91.
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Hint: Finding the Holidays With Hags book:
Go to the door to the Whomping Willow and get on your broom. Fly in a straight line from the door and stay low to the ground. The book will be in a corner at the wall.
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Hint: Key to Confiscated Items storeroom:
Look on the grounds for people ho will ask you to do things for them. After you have done something for everyone, the last person will give you the key and tell you where the Confiscated Items storeroom is located.
Aaron Basile.
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Hint: Defeating the Bookcase
Flippendo him in the front repeatedly until you see him fall. You will then be able to pull the box to the end. Then, jump from pillar to pillar and you find the spell book. It will allow you to destroy Green Goop-A-Goop.
RKB22NOW.
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Hint: Expelliarmus Challenge
Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button, charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp.
Aserisz.
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Hint: Hermione's book quest
After you have defeated the Book Shelf on your quest to find the book for Hermione, grab the block and take it all the way to the front of the room in front of the first book shelf in a row of book cases. When you are on the first book case, you will see flying books staying in one place. Cast the Hand spell on them and jump across.
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Hint: Escape Uppergraders
When you are going to get caught by an Uppergrader and he uses the Locomotomortis spell, use the shield spell to stop it and run away. If done correctly, he will say "Did any one see him?".
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Hint: Defeating the Washing Machine
Make sure you dodge it when it moves. When it opens its mouth, keep Flipendoing it. Note: It only gets hurt when the door is open. Repeat this and it will die down quickly.
Zimmyzam99.
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Hint: Sneaking around at night
When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor.
Aserisz.
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Hint: See Mrs. Hooch flinch
Go to the Flying Court and fly near Mrs. Hooch, the flying teacher. Fly as close as you can to her. She will put her broom up in front of her face and try to protect herself from you slamming into her.
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Hint: Lost and Found
Look in the Gryfindor Common room by the door you walk through. You will see a message board. Read it to find a list items that are lost and belong to the Gryfindor's only.
Gary King and vze3xzds.
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Hint: Wizard Card secrets
Collect all 100 Wizard Cards. Note: In order to get the Gringotts card you must use a cable to link to a Game Boy Advance with its version of Harry Potter And the Chamber Of Secrets. Speak to Dumbledore to get the 101st Wizard Card. Getting this card will change some of his dialogue.
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Hint: Defeating Malfoy
After you get the Expelliarmus Charm and have to duel Malfoy, hit him soft with Flipendo four or five times. When he sends Expelliarmus back to you, Explliarmus back to him. He will be too busy to hit it back and will lose a point. Note: This does not work all the time.
Chris White.
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Hint: The 24 Famous Witches and Wizards Cards
Note: Try to get them in the following order.
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Hint: Finding items
To find extra Beans, Cards, etc., go into classrooms. Go near the desks. "Search" will appear near A. Look in the desk and you will find something.
DHotty2.
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Hint: Escaping the Slytherins
When you are in the Slytherin common room and need to get out, hide behind the pillar on the right side and wait for the girl to pass. Next, go into the room on your left and stay behind the door. The girl will return and look around. She will not see you. After she walks away, run and jump to avoid being captured. As soon as you exit the room, go to your left. Once there, start running to the door to avoid being captured. This may take a few attempts, as there are many people waiting by the door. Run very fast instead of creeping there -- the Slytherins do not catch on very quickly that you are there.
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Hint: Gnome tossing
When you want to throw a Gnome far, try to get a little close to the leaves by the pond and between a fern. It is a few of steps away from Fred and George. Start spinning, then when you are going fast, let go. The gnome should go far. Note: This may require some practice. Do not spin too long or you will get dizzy.
John-Rapahel Pichardo II.
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Hint: Unfair Slytherin House Cup victory:
If on the final day of term the House Points are tied, when you talk to Hermione or Ron they will say that you definitely have enough House Points to defeat Slytherin, However, when you go into the Great Hall, Dumbledore will give the House Cup to Slytherin.
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Hint: Greenhouse: Wizards Card
After talking to Fred and George, go to the right of the greenhouse and cast Alohomora the hedge separating it from the wall. Follow the passage to a small courtyard. Cast Alohomora on the statues to get the Card.
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Hint: Finding the package for the Boy from Gryffindor
When the boy from Gryffindor outside on the grounds near the exit of the tunnel asks you to find something his owl dropped, get on your Nimbus 2000 and fly towards the lake. You will find the package there. Once you have it, take it to him. Run there if you do not have a broomstick.
Chris White.
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Hint: Hurt people
Walk up to anybody in Hogwarts. Throw a Flipendo at them and they will say "Ow". Note: You can only use Flipendo, as all the other spells do not have any effect.
Iceman499448.
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Hint: Alohamora spell
When you have 80 Bertie Bot Every Flavored Beans, go to the reading room where you buy things from Fred and George in the Griffindor House. Percy will try to stop you. if you try to go during the day, Fred and George will not be there, except on the last day of school. When you go in, you have to go to the opposite side of the table. There will be a book. Go up to it and Fred will say that it is 80 Bertie Botts. If you have enough, he will say you can go mostly anywhere in Hogwarts. This spell will only work on some doors and chests.
Busywells.
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Hint: Defeating the Whomping Willow
When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole.
Aserisz.
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Hint: Moaning Myrtle's skeletal face
When you are in the girl's bathroom, walk through Moaning Myrtle slowly. You will see her face turn into a skeleton. Note: This is difficult to do.
Lvgirl1215.
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Hint: Defeating Aragog
To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage.
Aserisz.
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Hint: Decrease Slytherin's House Points:
When you get to the Polyjuice potion level when you turn into Crabbe and Goyle, allow yourself to get caught by the Prefects. The Prefects will take away at least 5 House Points from Slytherin. This is very helpful if they are ahead of you on House Points. Note: This trick may not work on all of the Prefects.
tommy.
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Hint: Professor Flitwick's Incedio Challenge:
Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds.
Aserisz.
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Glitch: Impale Harry
Cast Lumos and enter the Quidditch Stadium for practice. After the FMV sequence, Harry will be in his standing position, but will have his Nimbus 2000 going through his body. You can fly slower and turn sharper. Note: You cannot catch the Snitch.
JDeSarno86.
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Hint: Easy Wizard Cards
Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards.
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Hint: Avoiding Ginny and Mrs. Weasley:
Once you enter Diagon Alley, there is a way to avoid Ginny and Mrs. Weasly. Stay against the left wall and you will be able to avoid them. Also, when you finish getting all of Ginny's lost things, stay against the opposite wall of where they are (opposite of Florrish and Blotts) and remain close to the wall.
nev2g1.
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Hint: Nimbus 2000 Broomstick
On the second day of school, go to the Quidditch practice. Complete the training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.
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Game Shark Codes
Enter the following codes into your GameShark to unlock some cool goodies.
Infinite Money
01ff38ce
01ff39ce
Infinite Exp.
01ff35ce
01ff36ce
Ron Infinite Magic
01E706CE
010307CE
01E70aCE
01030bCE
Hermione Infinite Magic
01E7EDCD
0103EECD
01E7F1CD
0103F2CD
Hermione Infinite Stamina
01E7EBCD
0103ECCD
01E7EfCD
0103F0CD
Ron Infinite Stamina
01E704CE
010305CE
01E708CE
010309CE
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Hint: Mysterious shadow
Go to the sixth floor. There should be two doors. If you look around the room, you might see a mysterious shadow moving about the floor of the classroom. If you get close to the shadow, it disappears. It does not appear to belong to anyone or anything.
Matthew.
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Hint: Lower Bean price
When you ask a student to trade a wizard card and he or she asks you for too many Beans, click on "No" move some steps back and ask again. The quantity of beans will be reduced.
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Hint: Secret area at Hagrid's hut
There is a type of "secret" crawl near Hagrid's hut. Walk towards Hargrid's hut then move over towards the Herbology Center wall. Behind some grass/bushes, there is a space to crawl in. You can climb up on some stones, but it is dark.
Ashley W.
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Glitch: Enter Herbology Greenhouse on Nimbus 2000
When flying your Nimbus 2000, you can only fly in certain areas. One of the areas you normally cannot fly in is the Herbology Greenhouse. To do so, fly toward the Herbology Greenhouse. You will notice that it will only let you fly up to the wall, and not past. If you go to the left corner, you can just fit in the little space, if you fly straight downward after you are against the invisible barrier. This will not allow you to fly around in the greenhouse, but you will be inside. To get out, simply fly straight up.
Mat041289.
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Hint: Defeating the Giant Spider
To defeat the Giant Spider in the Dark Forest, circle around him and cast Rictosempra. He will not shoot any spider webs at you.
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Hint: Avoiding ghosts
When you do not want to be hit by ghosts and lose all your items (Balloons, Beans, and sometimes Stink Pellets) just stand on the ledge until the specter nears you. Tap the Analog-stick so that you will fall and catch the ledge. When you are hanging, they cannot hit you and cause your items to go flying.
Aserisz.
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Hint: Fighting with Expelliarmus
When in one of the few battles with Hogwart's students (just the Slytherin Gang, all others leave you alone), let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage. Note: Beware, just as you finish casting Flapendo (depending on distance), you will be forced to use your Expelliarmus almost instantly.
Aserisz.
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Skip credits
Press A to skip the credits.
and Michael Pasquan.
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Hint: Secret from Hedwig
When you see Hedwig, do Alahomara to him and he might unlock a secret. This does not always happen, but does work sometimes.
Jimbartoes.
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Hint: Exiting the marble room
Hit only one of the blue hands with your wand. The farther back you are, the better. Get a little close to the spiky balls and let them chase you. They will only go so far then turn around. You should also turn around. Then at the end if it a blue sparkly light appears, hit it with your wand. It will blow up. Repeat this until they are all gone.
Chris Parker.
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Glitch: Harry opening invisible doors:
There is a way for Harry to open an invisible door. This works on any door that leads to a room without the game loading (for example, a secret passageway into Hogwarts).Try going to the second floor. There is a door to a secret passageway next to the door that leads to the library annex. Open this door to reveal a chamber. Go forward and to the right into the room where there is a chest that has vines over it. Open this door, turn around, and go out it again. However, turn around very fast before the door closes behind you. If done correctly, Harry will appear to be opening an invisible door.
hyperjoe29.
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Hint: Finding the Ghoul book
Go through the tunnel with two star bushes that is near the flying field with Ms. Hooch. Then, fly to the left and you will find a ledge that has the book on it.
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Hint: Easy house points
In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor.
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Hint: Easy duel win
First use Expellmarias until the orange ball is giant. When it is in the air heading for your opponent, use Diffindo before it hits so they cannot move away in time. Note: This may not always work.
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Hint: Transformation spell
After you acquire the spell and return to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to make a bridge. Once this is done, you will have to fight the gargoyle. It is recommended that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open.
Aserisz.
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Hint: Deduct points from Slytherin
When Hermione changes you into Goyle, go out at night and try to get caught by the Prefects (the people that patrol the halls). When you do, Slytherin will get 5 house points deducted. You may repeat this process a few times, but after awhile this will stop.
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Hint: Stink Pellets
After you leave the Burrow and have finished collecting Ginny's lost supplies, go around casting Perfect Flipendo's on all of the objects you can find. Collect the Sickles, if they appear. Once you have enough Sickles, enter Gambol and Japes. Purchase a 10-pack of Stink Pellets. These can be useful when facing enemies, or if you are caught by a Prefect after hours.
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Hint: Forbidden Forest spiders
The spiders in the forest act as follows:
Aserisz.
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Hint: Defeating the Basilisk
Grab the sword, but do not attempt to hit it when you get the first chance. When the basilisk gets very tall and green appears from its mouth, use the sword on the black diamond on his chest while he is up. To do that, make sure you lock on then attack. Continue to do this and he will be defeated soon. Note: Only attack him while his head is far above the ground.
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Hint: Bertie Botts Bean Bag (200 Bean capacity):
Gather every item for the students around Hogwarts (not the Notice Board). You have to actually find the people. The final person will give you a key to the confiscated items room. In there are six Wizards cards and the biggest Bertie Bots Bean Bag.
Aserisz.
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Hint: Hogwarts: A History book
When you climb on the book shelves, hit the flying books two times and they will fall. You can now jump onto the next shelf. When you make it to the book, it does not matter if you die -- you will be put back up onto the ledge.
CheopsPyramid.
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Hint: Bertie Botts Bean Bag (100 Bean capacity):
Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom.
Aserisz.
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Hint: Gain first place easier
When you turn into Crabbe and Goyle, allow yourself to get caught by Prefects. Only do this on the Polyjuice Potion level. Try going outside and get caught by Snape.
tommy.
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Hint: Easy Bertie Botts Every Flavor Beans:
When you exit of the Gryffindor Tower notice the object in the corner. Hit it with Flipendo and three Beans will appear. Go around the corner and walk at least three steps away. Return and cast Flipendo again to get three more Beans. Repeat this to get as many Beans as needed.
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Hint: Diffindo Charm
When Hermione asks you to get the Marauding With Monsters book and get the spell book to save Neville, go to the second floor and sneak past the Prefects. Go into the library and get the book. Get down to the main entrance and get past those Prefects. Then, go outside. Stay away from Prefects and get to the Herbology Greenhouses near the forbidden forest and Hagrid's hut. Do not get caught by Professor Snape. Go into Greenhouse #3 and get the charm. Also, fill you potion vial with Wiggenweld. For a small shortcut, get caught by anyone but Snape. Go in and get to the second floor. Once there, you will see an intermission sequence of Nearly Headless Nick petrified. On the wall there will be a message:
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Glitch: Professor Snape does not react:
After Professor Snape threatens you after you get out of The Whomping Willow, go to the Herbology area. You will see him walking around in an area that is very close to you. You can shoot him with spells, Stink Pellets, and Balloons. He will come very close to where you are, but will not catch you and take points away.
ShadowKnight160.
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Hint: Getting past Prefects
While trying to save Nevil on the night after the first day, you need to get past Prefects in the entrance hall. After the Prefect in front of you walks down the small stairway, cast Flipendo straight across. All of the Prefects will go toward it, and stay for a few seconds. When this happens, quickly run toward the door. Note: A few Prefects will come up the stairs.
Agent19usa91.
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Glitch: Missing ground and walls
This may require several attempts. Set the Nimbus 2000 to B, then go to Hagrid's Hut. Leave, but as you are doing so, press B and get on your Nimbus 2000. If done correctly, Harry will grunt and you will see light blue. Thenm Harry will grunt again. Do not dismount from your broom. Fly to your right, and you will notice that part of the wall is missing. Turn to your left and look down and you will see that part of the ground is missing. Fly down into the hole and look up. Walls will be gone and towers will have vanished, leaving only their roofs behind. Massive chunks of land will be gone. To return to normal, land in front of the main entrance.
tstewart1.
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Glitch: Hit by own spell
Charge Incendio until it glows green in the center. Release and your own spell will attack you. Note: It is very difficult to dodge.
Matthew Blanke.
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Hint: Easy Sickles
Once you have collected your Standard Book of Spells (Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover Sickles that you can use to buy items such as Stink Pellets at Gambol and Japes.
biteme81990.
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